Adendyl, EY-din-dil: the Lost Sea, one of the greater inland seas that lay to the west of Nevinar, between the mountains of Hal-Duiran and the Great Forest of Delmerith.
Eriuntera Compendium
Names, places & lore.
Explore the people, places, languages and histories of Eriuntera.
The Glossary
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208 entries
Adirayla, a-de-REY-luh: Nevinare wife of Tholendir, Thirunor’s mother.
Aithor, AY-i-thor: the horned and winged god, ruler of all mountains that spew forth fire and liquid rock.
Aldir, all-DEER: one of the three knives Gryndell gives Grindgy in Ch. IX. Aldir will instantly freeze its target into a frigid mass of ice.
Aleidra Feriens, ah-LAY-dra / FAIR-ins: ‘the blood of the body’; one of four gems in the Amulet of Mogluith, the ruby, ‘leidra’ meaning ‘body’ and ‘feri’ meaning ‘blood’.
Alithra, ah-LAHYTH-ra: the Nevinare goddess of love, her symbol is the diamond. Also, the elvin name for the month of April (N.B. Accounts, APPENDIX, page 272).
Alithrael, all-ith-REY-ul: Alrynne Taebirul’s wife.
Alrynne Taebirul, Principal Emissary of Queen Elluira of the Nevinare, Master Fletcher, and husband to Alithrael.
Alryns, ALL-rins: the elvin god of Wisdom (N.B. Accounts, APPENDIX, page 271).
Alryns Varin, ALL-rins VAR-in: ‘the mind of Alryns’; one of four gems in the Amulet of Mogluith, the emerald, named after Alryns, the Nevinare god of Wisdom. Usually represented by a balance or a horse (N.B. Accounts, APPENDIX. page 271).
Altheridian, all-thur-ID-ee-an: the land beyond the Boundless Sea, and is said to be the origin of all Humans to Eriuntera.
Archynora, ahr-kin-OHR-uh: the Nevinare name for the destructive event set off by G’Anthor.
ariguina, ahr-ree-GOO-in-uh: Witch Hazel—large bush just over 16 feet; broad green leaves turn yellow in fall; brown smooth branches with golden petals; astringent.
Asaldigere, ah-sald-i-GEER-ey: the mountainous region far to the west of Nevinar, where the Great Hundred Years War of B. A. 1163 occurred, and the home of the fabled Oracle of Ashell.
Ashell, the Oracle of, ash-ELL: named for the Human Goddess of Fertility. Historically, the Oracles were maidens of a very elite Human class. One maiden was picked at the age of 10, and trained for 20 years to serve Ashell as Oracle. People of all walks of life would visit the Oracle, for once a year, at the Summer Solstice, the Oracle would give a reading for all who sought her enlightenment. This was typically brought on by the girl inhaling noxious fumes from hot springs that issued from the rear of the cavern. The girl was then expected to take her own life in a week-long ritual (which usually included drinking an infusion, or tea, of delthinuira), at the ripe old age of 30, to make room for the next Oracle. Though long since abandoned and considered unlawful, there are some who say a cult of Ashell still exists in secret in the Starfell underground. See also Asaldigere.
Athuindor, ah-THOO-in-dohr: Lord Baituindor’s younger brother, Athuindor’s reign includes the western provinces of Glathinere north of Hathendiran
Aumagoth, OW-mah-goth: Daiverna, Valisare’s aunt, had been cross-breeding vaichire with humans she captured; aumagoths are the result.
Aumani, ow-MAHN-ee: the Nevinare name for Humans. It is said the first Humans arrived at Eriuntera from what some deemed was a mythical land, called ‘Altheridian’. They settled in coastal hills of Asaldigere; and found Starfell two years later.
Baedroph, BAY-eh-droff: The Veldaire goddess of Chaos, according to Eidus, and partially responsible for causing the Veldaire to turn into the evil vaichire.
Baelinir, Ithen (AHY-then, meaning ‘island’), BAY-lin-eer: a tiny bit of exposed land off the western shore of Lake Adendyl, some would say it’s more like a great rock and not a true island.
Baituindor, bahy-TOO-in-dohr: a Human friend to Queen Elluira, though he imprisoned Grindgy for a time (it was actually only nine months) and built a now-ruined keep deep within the marshy peninsula that extends deep into Nethinmael Bay.
Balaicha, bal-AHY-ka: the tavern-keeper of The Barking Oyster in Cyn-Yzzar.
Bearclaw, Quorzan, KORTS-ahn: Son of Kaäthor, Son of Quor.
Beryanir, ber-ee-AHN-eer: ‘the Red’ or ‘Bred’; first mate aboard The Dancing Beagle.
Blackmere, BLAK-meer: the largest region of marsh in Eriuntera, a feature of the Longwindy River delta.
Caelthira, kahyl-THEER-a: Valisare’s surname. Valisare’s mother, Naedore, was slain by Daiverna’s warriors when she threatened to expose Daiverna for using magic, which was forbidden. Her father was also slain while Valisare watched, though being a male vaichire, he is unnamed. The males were usually enslaved, and therefore insignificant. Also, Caelthira is the name of the fortress under Daiverna’s command. According to Lady Chorvala, ‘a five days’ journey at the southeast edge of my territory . . . there is an ancient veldaire temple. . . . It is nestled in a ravine that cuts through an expanse of hills. The region is on the periphery of the wastes here, and is much more fertile.’
Cahardeën, suh-HAR-dee-in: one of the few Dwarven surface cities, now in ruin; others include Ghaladren and Fal-Durishen.
Cangilura, san-gil-LOOR-a: of Cavorin, according to Thirunor: “is only the most wretched, vicious beast in the area, more fearful than the wraith-wolves of Raithimere. It is said to have the form of a giant snake, but has the head of a dragon, great flippers, and a long, armored tail with quick, poisonous spikes at the end. It lurks in the deeps of the sea, and can sense the footfalls of those hapless travelers on the ice during the winter months. It’s got a single, dagger-shaped horn at the tip of its snout that it uses to crash through the ice, just as the drill I used, to snatch its victims in one fell swoop. And in the warmer months, it has been seen to crash upon the shore, using its flippers to move right over dry land and grab a snack or two, and feed upon anyone caught unawares.”
Cavorin, sey-VOHR-in: the Realm of the Quorzan’s dwarves; the mountainous region surrounding the River Rein-Del, nestled between Lake Queninor and the Great Forest of Delmerith, and extending as far north-east to the border of Sheiquinera, designated by Creekberry Cross.
Cearthindyl, SAIR-thin-dil: the large lake between the Range of Hal-Duiran and Sheiquinera; it lies on a plateau high above Nethinmael Bay, and plunges into the Bay in a great waterfall.
Celanir, SELL-an-eer: one of the Illangere who perished, as noted in G’Anthor’s manuscript. Vihan believed it was Celanir’s use of strong magics too often or recklessly that brought about his doom.
Cheythora-Dyl, Lake chey-THOHR-uh-dil: large lake hidden within the hilly forest of Glathinere, where Veta-Dein lay.
Chorvala, kor-VAL-ah: commander of the Evuiran Monastery, who was just a few years younger than Daiverna.
Conjuration, Constraint and Expulsion of Demons, one of Lady Daiverna’s books in her secret study at Caelthira.
Crabs, one of the shipmates on The Dancing Beagle (N.B. Accounts, Chapter XIV, page 235).
Creekberry Cross, at the border between the Dwarven realm of Cavorin and the Elvin Sheiquinera, it is actually an ancient stone bridge built by Dwarves that spans the river Rein-Del.
Cynaera, sin-AHY-ra:’goddess of the heavens’, the elves reckoned the moon was much more powerful than the Sun, being able to send forth light when all else was dark. See also APPENDIX.
Cynre, SIN-rey: Moon—the Nevinare assigned the preface ‘cyn’ meaning ‘ethereal’; ‘re’ is a shortened form of ‘reyens’, or ‘heavens’; so ‘Cyn-Yzzar’ is roughly ‘dwelling in heaven’.
Cyn-Yzzar, SIN-yi-zahr: one of the oldest and largest cities in Eriuntera, built by Dwarves, Elves and Humans. Cyn-Yzzar lies at the mouth of the river Rein-Del, in the hills overlooking Nethinmael Bay. Though primarily Human seaport, due to its proximity to the northern-most border of Sheiquinera, the wood elves recognize the need to allow open trade with the Humans and thus much of Eriuntera.
Dairenthal Plain, DAY-rin-thal: Veldaire name of the badlands where the portal is located. ‘Vairendal’ (below) is the vaichire name.
Dairuthei, DAIR-oo-thahy: the Circle of Vaithir, the Chamber of Elves that include two representatives from all three races of Elvenkind,; the Levinaire or Liunare (Noble Elves), Nevinare (Pale Elves), and (Wood or Weald Elves). Ancient traditions aside, it has been one of Queen Elluira’s greatest undertakings to include the races of Dwarf and Human to the Dairuthei, thus uniting and strengthening all the Good people of Eriuntera.
Daiverna, Lady, dye-VERN-a: Valisare’s aunt, Naedore’s sister (younger by two years); commander of Caelthira, her fortress that Lady Chorvala sent her to secure. Lady Daiverna led the first vaichire invasion through the portal at Ithen Methiazir.
Dalinerith, dal-in-EER-ith: the forest surrounding Cheythora-Dyl, often patrolled by Lord Athuindor’s forces.
Dallorea, dal-OHR-ee-uh: wife of Gryndell and Grindgy’s mother, Dallorea is rumored to be highly skilled in the ways of magic, and strongly encouraged Grindgy to focus on his arcane training, much to his father’s apprehension.
Dancing Beagle, The, a merchant ship-turned battle-ready and captained by “The Sea Wolf”; the companion’s transport to Ithen Methiazir.
Darkwater, The Boundless Sea; the open waters that surround Eriuntera.
Deothira: de-oh-THEER-a: a female Human emissary in the Circle of Vaithir; from Abuirketin. Delmerith, del-MAIR-ith: ‘The Great Forest’: between Adendyl and The Lonely Outlands, this is the home of the Liunare, or High Elves, ruled by Gaedan II.
delthinuira, del-thin-OOR-uh: Monkshood or Wolfsbane—the prefix ‘delthi’ is Nevinare, poison.
deslacerna, days-lah-SERN-a: Veldaire word for ‘necromancy’; desla (black) + xerna (to divine). Grindgy mentions ‘Deslaxerna Nevinare’ (q.v. page 92); the Nevinare book of necromancy. The similarity of the word ‘deslacerna’ and ‘deslaXerna’ being most curious, since the Nevinare and Veldaire languages are literally worlds apart.
Dolifarn’s Way, where Great Road and the River Rein-Del merge at Creekberry Cross, Dolifarn’s Way is the road that continues north-west along the Sheiquinera border and ends up at the Human settlement of Rathida, on the banks of Queninor.
Donithetin, don-i-THET-in: a small township to the south of G’Innethin, seated on a peninsula that extends into the lake of Lesser Adendyl.
Draychel: DREY-kel: one of Lord Gauren-ichel’s henchmen, slain by Valisare at The Barking Oyster.
Drachynmere, DRAH-kin-meer: one of the few remaining townships far to the northwest of Hathi-Duiran, upon the shores of Ogmorah, deep in aumagoth territory.
Dreary Moors, The: the wide, legendarily sinister expanse of flat swampland to the northwest of the Hal-Duiran Range.
Dwerghan (—as), DWER-gen (ahs): the Nevinare name for the Dwarves.
Eduirador, ed-oo-RA-dohr: King of the Dwarves, and thus the city of the same name. Eduirador was loved by all, until his quest for Dragon Hide was so great, his crusades against the dragons sparked the War of Eduirador’s Bane, and thus his downfall. The Dwarves were nearly annihilated and driven deep underground.
Eduiran, Range of, EY-dohr-ahn: named after Eduirador, the prefix ‘Edui’ means ‘unshakable’ in the Dwarven tongue.
Eidan-Dyl, AY-din-dil: the lonely and forgotten lakes that lay deep in the forest of Delmerith, in the northwest region of Hathendiran. They are veiled in mystery and legend in Nevinare lore, for none who set out to visit them have ever returned.
Eidus, AY-dis: Leader of the Nuirandor Clan of the Veldaire.
Ellekas, EL-eh-kahs: the Dwarves nickname for Thirunor, meaning ‘owl-faced elf’.
Elluira, Queen, ee-LOOR-uh: a scullery-maid for years, Kerrala and Mogluith made her Queen of the Nevinare Elves and ruler of G’Innethin. She is most loved by all Nevinare, and popular among Humans, particularly Baituindor’s ranks. She is renown for maintaining good trade relationships with Dwarves, specifically the Bearclaw Clan, and King Orweidden of Sheiquinera. Only King Gaedan of the Liunare openly opposes her, a grudge that runs long and deep between the Nevinare and Liunare.
Eriuntera, air-ee-uhn-TAIR-uh: all the lands of Grindgy’s world. It is about 1200 miles from Kiras Deothinux in the north, to the tip of Glathinere in the south.
Esselinire, es-SEL-in-ahy-uhr: Grindgy’s surname.
Evuiran Monastery, eh-VOOR-ahn: The temple under the command of Chorvala (v.s.). It lays about a 5 days’ journey northwest of Caelthira.
Fahaina: a female Weald elf in the Circle of Vaithir; she represents King Orweidden of Sheiquinera.
Fahren-Duin, fah-REN-doo-in: the foothills of the Eduiran; Quorzan’s homeland.
Fal-Durishen: fahl-DOOR-ish-in: one of the ruined ancient Dwarf cities along with Ghaladren and Cahardeën, razed by Mezachiraden and the dragons, during the War or Eduirador’s Bane.
Falles-Del: the river that flows through Raisfellas forest; by which the Seiquinere make their home.
Fallible Ones, The, Dragon-speak for Dwarves, Elves, and Humans—all humanoids, in fact.
Favorite Domes, one of the books Grindgy finds at the Sveldain Monastery.
Fehra, FAY-ra: one of Alrynne and Alithrael Taebirul’s daughters, she is forty-five in elvin years, which would make her nine in human years (the elves live five times longer than humans).
Feildrun, Master, FEEL-druhn: one of Grindgy’s instructors.
Ferienathol, FAIR-ree-in-uh-thol: set of three knives known as ‘The Blood Brothers’ in the tongue of the ancient Liunare; the prefix ‘feri’ meaning ‘blood’. Hathin, Aldir and Lanin. The lore is the knives will never be separated, as ‘brothers’, for each knife will return safely to the wielder after striking the enemy. See individual entries for details.
Findle: Kindle’s imaginary brother, who Quorzan supposedly “nailed him to a wall for ax-throwing practice”.
Gaedan, King (I), GEY-din: the ancient ruler of the Liunare, or ‘Noble’ Elves; he was most vocal in driving the Nevinare underground when it became known it was a Nevinare Elf who brought upon such devastation to Eriuntera.
Gaedan II: Gaedan I’s only son and successor to the throne.
Gaedan-del, GEY-din-del: “the stream” The high, hazy band of light that stretched far across the Eriuntera night time sky. From northwest to southwest; as “The Milky Way” in our own world.
galtherals, GAWL-thair-uhls: cattails.
G’Anthor, GEE-an-thohr: an ancient ancestor of Grindgy’s. In the interest of ridding the Elves of a mysterious affliction when using magic, he fouled up a key element during a magical ritual, and destroyed the world.
Gauren-ichel, Lord, gah-REN-ick-uhl: according to Thirunor; “Gauren-ichel was but a flea entrenched in the ass of Cyn-Yzzar’s ruling bottom—an inconsequential twitch in the body of society. He made a name for himself by working up through the ranks of Cyn-Yzzar’s racketeering organization. Started off as a message-runner, then delivery-boy, then enforcer, but his ruthless but inscrutable ways made him very attractive to the rulers in the organization and allowed him to quickly advance. He was soon granted a large share of Cyn-Yzzar, along with the blessing of the organization’s fathers to almost do as he will.”
Gausz, jawz: one of seven figurines crafted by the Guthendiran dwarves; the ancient Guthendiran command ‘Ailet té Gausz nori’ summons the beast, which is actually a phantasm of its former being. It exists between Grindgy’s world and another hidden realm. This figurine is what we may call today a Utahraptor.
Gehruin: a human male in the Circle of Vaithir; his home is Rathida.
Geondin, GEE-on-din: one of Lord Gauren-ichel’s henchmen, slain by Valisare at The Barking Oyster.
Ghaladren, GAL-uh-dren: see Fal-Durishen.
Gharedir, GAR-id-eer: the vaichire word meaning ‘one who abandons’ or simply ‘traitor’.
Ghuirax, GYOOR-ahx: Second Captain of the Guard (Nuiran Redoubt).
G’Innethin, gee-IN-neth-in: home of the Nevinare elves, actually a plateau that sits nearly one-hundred feet above sea-level in the northern region of Eriuntera.
Glathinere, GLATH-in-neer: the region to the north of Ogmiruden, as far east as Leyden-Dyl and to the northwest of Lydenwere; includes the coastal city of Starfell and the port of Landolin. Ruled by Athuindor.
Glatuiran, GLA-toor-ahn: the ancient Dwarf name for the southwest region of Eriuntera (Glathinere), near the Ogmiruden sea.
Grandlin-Fal, GRAND-lin-fahl, home of the great mythical dire bears that are said to roam the northwestern-most coastal regions of Eriuntera.
Grindgy, son of Gryndell and Dallorea; in the Nevinare tradition, Grindgy would be pronounced ‘gee-rinj-ee’, as his ancestor G’Anthor and the elvin realm ‘G’Innethin’. However, the nickname ‘Grindgy’ given by Dallorea stuck.
Gryndell, GRIN-del: Grindgy’s father, Dallorea’s husband, Master of Queen Elluira’s Guard, and an accomplished warrior.
Guthendiran, gooth-EN-der-in: the most ancient of all Dwarf races, the Guthendiran were the only Dwarves who openly practiced magic, and some became powerful mages. Little of their ways are known, though some may find an artifact here or there highly prized to collectors and much has been lost to legend. Much has been debated over the cause of their disappearance and some question if they truly existed at all.
Harena-Del, ha-REY-na-dell: ‘The Longwindy River’ in the Human tongue, it flows from the lakes of Eidan-Dyl, over Thrushvale Plain, and empties into Darkwater.
Hathendiran, hath-EN-der-in: the region to the far south of G’Innethin, featured by the Ogmiruden Sea. Desolate for almost one-thousand years due to the fallout from Archynora, it has become much more populated, particularly the port city of Hathi-Duiran.
Hathi-Duiran, hath-ee / DOOR-in: the predominantly Human port city that sits on a hill overlooking Ogmiruden, it started as a small fishing community. It was razed by human pirates nearly one-hundred years ago and was the focus of the last great war in Eriuntera. Also see ‘Hathendiran’ above.
Heithan, HEY-ith-in: one of the three knives Gryndell gives Grindgy in Ch. IX. Heithan will turn into a fiery missile when thrown.
heriul, hir-EE-uhl: Nevinare, ‘spirit’.
herilluina, her-ee-LOO-in-uh: ‘luina’ meaning ‘herb’; the prefix ‘herill’ is Nevinare, meaning ‘spirit lifting’; the Elves assigning the ‘a’ is not necessarily feminine as English, but more as ‘lesser’ or ‘ground’, as opposed to ‘erith’ meaning the various larger trees.
Ianith, ee-AN-ith: a sparkling white star; usually not seen until the small hours of dawn. Ianith is the Nevinare goddess of love, and the elvin name for the month of April. Also, Ianith is one of the ‘Spires of Nevinar’ (see below). Her symbol is a mountain (N.B. Accounts, APPENDIX, page 272).
Ianuida Heriulin, eye-NOO-id-ah / HAIR-ool-in: ‘the spirit of Ianuidel’; one of four gems in the Amulet of Mogluith, the sapphire, named after Ianuidel, goddess of Time. Usually represented by a sundial, or a diamond, for diamonds are eternal (N.B. Accounts, APPENDIX, page 271).
Ianuta, yi-NOO-tah: the vaichire coming of age; when female young adults reach the age of thirty (approximately 18 in human years), they are tested in their flying skills. Those who master the ability are appointed tasks of superior standing (captains of a squadron, assistant to a clan leader, messengers). Those who do not are given thirty days to demonstrate their proficiency, or are sent into slavery, or to the sustenance vats. Males are never allowed to fly, under threat of death.
Idne, ID-nay: dwarven meaning “here” as in “come here”.
Illangere, il-an-GEER-ee: the covert society led by a triumvirate which included Vilhan, G’Anthor and Kerrala in the time before Archynora; their purpose was to ensure that the arcane practices of the ancient Nevinare were not lost, even though use of magic was banned.
Instruments and Rituals of The Dead, one of Lady Daiverna’s books in her secret study at Caelthira.
Itheralluina, ahy-thair-uhl-OO-in-ah: Stag’s Horn Clubmoss; ground patches; green roots; one to three elongated cones on long, slender stems carrying yellow spores; toxic; coagulant, spores are explosive when exposed to flame.
Jadoreil: jad-or-REEL: The Nobel Elf leader of the Circle of Vaithir; he represents King Gaedan II. Jadoreil replaced Kahrel.
Kaäthor, KAY-ah-thohr: Quorzan’s brother and son of Quor.
Kahrel, ka-RELL: Former emissary of King Gaedan I of the Noble Elves, Kahrel was ousted on charges of corruption after Queen Elluira discovered he was solely responsible for instigating the ‘Wrathwater Conflict’ of A732 between Mordin and Starfell, which lasted twenty days and causing hundreds of people to perish. He was replaced by Jadoreil.
Kerrala, Shaelinire, kur-AHL-uh / SHAHY-lin-ahy-uhr: chief Consul of the Illangere and Ambassador of the G’Innethin elves; also G’Anthor’s greatest friend and a very powerful magic-user.
Kharridan, KHAR-id-an: not a real person; a dwarf Quorzan invented “one of the Bearclaw’s most prized and fierce warriors, was lost to Cangilura, just a few winters ago.”
Kindle, Quorzan’s puppet, who mysteriously became alive and pleaded with a young street urchin for help.
Ladunay: a female dwarf in the Circle of Vaithir; from Eduiran.
Laithen, LEY-thin: Lord Haithin Nauerengel’s younger brother, possessed the dragon figurine.
Lanin, LAH-nin: one of the three knives Gryndell gives Grindgy in Ch. IX. Lanin will turn to a bolt of lightning, shocking the target.
Laria: LAH-ree-a: the young girl who witnessed the vaichire raid upon the town of Veta-Dein, a small human village that sat in the hills of Hathendiran, that overlooked Lake Cheythora-Dyl to the north and the Dark Sea of Ogmiruden.
Laxeira, la-SHEER-a: Nuiran’s daughter and First Captain of the Guard (Nuiran Redoubt).
Layden-fael,
Definition unavailableLeidirals, LEY-deer-uhls: the the marshy, fly-infested coastal flats southeast of Cavorin through which Great Road lies.
Levinaire, LEV-uhn-air, also ‘Liunare’; the Human name for the ‘Noble’ Elves.
Leythan-Bai, LEYTH-an-bey: Grindgy’s light bay horse, loaned to him by Thirunor at Cyn-Yzzar.
lianora, lee-in-OHR-ah: the large, wide, dark green waxy leaf often used by the Elves while traveling.
Liunare, LEE-uhn-air: the Nevinare name for the ‘Noble’ Elves ruled by Gaedan II. Unmarked on Grindgy’s map, Gaedan’s fortress lies on a mountain top that is about two-hundred miles just over the hills to the south of Lesser Adendyl. Additionally, they are also called “Levinaire” (above) by Humans, which designation was curiously adopted by the Vaichire.
Llaeranis, lahy-RAHN-is: a star that is pale yellow in color, it is very dim and can only be seen on clear nights. Llaeranis is the Nevinare goddess of wind, and the elvin name for the month of December. Also, Llaeranis is one of the ‘Spires of Nevinar’ (see below). Her symbol is a dragon (N.B. Accounts, APPENDIX, page 272).
Lydenwere Hills, LAHY-den-weer: the hills lie far to the west of the Great Delmerrith Forest, once home to Dwarves, now over-run by aumagoths.
Maeldare, mal-DARE-ay: vaichire goddess of creation. Her symbol is an inverted ‘V’ with lines spewing from its peek.
Maran-Baiz, MAHR-an-beyz: Thirunor’s first horse, Maran-Baiz had the misfortune of eating delthinuira, or Monkshood, the deadly poison.
Meghathei, meg-uh-THAHY: the leading mercantile council in Eriuntera composed of Dwarf, Human, and Elf representatives who overlook all inter-racial trade agreements.
Methiazir, Ithen, me-THAHY-uh-zeer: large, circular-shaped island in the center of Ogmiruden, approx. 4500 meters (just under 3 miles) in height.
Mezachiraden, metz-ah-KEER-ah-den: the dragon.
Modurus, mod-DOOR-us: close and large for a star, it shines a deep red. Modurus is the Nevinare god of fire, and the elvin name for the month of October. Also, Modurus is one of the ‘Spires of Nevinar’ (see below). His symbol is a torch (N.B. Accounts, APPENDIX, page 272).
Mogluith, MAWG-loo-ith: Vilhan’s protégé, fled (the old) Nevinare lands with Kerrala to what is now G’Innethin.
Moonbarrow,
Definition unavailableMordin, predominantly Human port city that lies upon the southwestern peninsula of Asaldigere overlooking Wrathwater Bay.
Naedore, NYE-door-ay: Lady Daiverna’s younger sister (Valisare’s mother) by two years; slain along with her father and brother, while Valisare watched.
Nares, nah-res: Elvin word for Narth, the God of Wrath. His symbol is a lightning bolt. Also, the elvin name for the month of March (N.B. Accounts, APPENDIX, page 272).
Nareshel, nar-i-SHELL: Alrynne Taebirul’s horse, a buckskin roan.
Nauré, the Nevinare goddess of peace and constellation of the same name, usually depicted as a swan. Also, the elvin name for the month of May (N.B. Accounts, APPENDIX, page 272).
Nauerengel, Haithin, Lord, NOUR-in-gel: according to Gryndell: “It was Lord Hathin Nauerengel coveting the dragon (one of the seven figurines) from his younger brother Laithen that started the Great Hundred Years War of B. A. eleven-sixty three, far in the mountainous lands of Asaldigere . . .”
Neithorals, NEY-thohr-uhls: the southern-most reaches of Eriuntera, featured with a chain of 10 small islands: Athalda, Bajenda, Dajer, Eidanol, Irendol, Leinyth, Myedor, Narenfeld, Neithor, and Zelphira. Bajenda and Dajer were discovered by Quoridian and thus claimed by Dwarves (though they only occupied the islands for a short time; they abandoned the islands shortly after the War of Eduirador’s Bane). Eidanol, Neithor, Irendol, and Athalda Elves discovered, leaving Leinyth, Myedor, Narenfeld, and Zelphira for humans to claim.
Nevinar, NEV-in-ahr: Grindgy’s home. It is the subterranean network of both natural and quarried caverns and tunnels. The Nevinare dug deep into the high cliffs of G’Innethin, and what started as a small trading post, eventually became a much more established home. See also ‘Spires of Nevinar’, below.
Nevinare, nev-in-AHR-ey: The Elvin name for Grindgy’s lineage of Elves, ‘nevin’ meaning ‘pale’; as many Human commoners referred to them as ‘Pale Elves’. They were driven underground by the Noble Elves after G’Anthor’s demise.
Nevinora-Dyl, nev-in-OOR-a-dil: ‘Graywater’; the lake directly north of Nevinar; it drains via Laithin-fel into Darkwater.
Nideriun: ni-der-EE-un: “The Great Lake”; in the north-west area of Eriuntera, nestled in the hills of Asaldigere. Nothara, Ithen, an island that lay to the north west of Little Hathi-Duiran, and a place of the very ill; a place where those with a decaying malady were doomed to wither and die, shunned from the rest of Eriuntera. It is only accessible by ferry.
Noble Elves: see ‘Liunare’ above.
Nuiran, NOOR-ahn: Commander
Nuirandor, NOOR-ahn-door: Veldaire clan, temporarily at Vuirynil Redoubt, led by Eidus. Oden, the Nevinare god of wine and festivals, for which Friday (‘Odeney’) is named. Also, Oden is one of the ‘Spires of Nevinar’ (see below). His symbol is a grapevine (N.B. Accounts, APPENDIX, page 272).
Ogmiruden, og-MEE-roo-din: the Murky Sea. Once a region full of small lakes, plains and hills, Ogmiruden was formed when a massive, explosive cataclysm known as ‘Archynora’ demolished the landscape and the area was flooded, re-facing Eriuntera.
Ogmorah, og-MOHR-ah: the Human name for Ogmiruden, the Murky Sea.
Old Ones, The, elvin name for the dragons.
Onnel: female Weald elf in the Circle of Vaithir; she too represents King Orweidden of Sheiquinera.
Oracle at Ashell, id. ‘Ashell’.
Orwei-Anil, though the Seiquinere populated all the Sheiquinera wood, Orwei-Anil is their principal.
Orweidden, King, or-WYE-din: see ‘Seiquinere’; the oldest of all in Eriuntera, ruler of the wood Elves and all above and below the hilly woods of Sheiquinera. Though wary of the Nevinare elves, King Orweidden is much more open to talking with Queen Elluira in regards to maintaining a friendly relationship with both people, unlike that of the Noble Elves.
Paran-Bai, PAIR-an-bahy: the deep-black horse chosen by Valisare, obtained by Thirunor, upon their departure from Cyn-Yzzar.
Pass at Kenrigdal: the colossal stone bridge that spans a deep chasm within the G’Innethin karst system, carved out by a stream that flows from Nevinora-Dyl. It is believed that it makes its way under the hills and eventually cascades over the G’Innethin cliffside, where it becomes the River Falles-Dyl nearly 175 feet below.
Pondering On Toadstools, one of the books Grindgy finds at the Sveldain Monastery.
Queninor, Sea of, KEN-in-ohr: a vast inland sea in the middle of the Eduiran Range, the northern half freezes during the winter, while the southerly region does not freeze.
Quoridian, kor-ID-ee-an: Son of Eduirador: he set out from the hills Glatuiran (Glathinere), by way of Leyden-dyl (Grandwater), and thus the Quest for Dragonhide begins. He follows the north western coast around Ogmiruden and discovers Bajenda. He stays there to wait out the oncoming winter, (for even though the region is warm and rainy, the waters of Ogmiruden can be very treacherous, kicking up storms in the blink of an eye). He discovers Dajer the folowing spring, but the dragons soon find him, and he is slain upon the sea.
Quoridal: male dwarf in the Circle of Vaithir and an accomplished chef; he represents the dwarves of Hal-Duiran.
Räador, RAY-ahd-oor: whitish blue in color, it seems to hang directly overhead, allowing ships a point by which to navigate.
Raädorin, ray-AHD-oor-in: a scout sent out by Lord Sorazden to locate survivors after the cataclysm.
Raisfellas, REYZ-fel-ahs: rolling, treeless hills that look over the Moors of Tweindel to the south-east of Cyn-Yzzar.
Raithinfal, REY-thin-fahl: see ‘Raithinmere’ below.
Raithimere, REY-thin-meer: the treacherous moors to the northwestern-most regions of Asaldigere; between the mountains and the coast. Home of the dreaded ‘wraith wolves’.
Rathida, ra-THEE-dah: a small Human settlement upon the shores of Queninor, and a fairly prosperous fishing community. Though comparatively new to the region, the people of Rathida are most valuable to Queen Elluira in keeping line of trade open between the Nevinare Elves and the somewhat isolationist Cavorin Dwarves. The Bearclaw reign has been the most influential in establishing a new era for Dwarven enterprise.
reih-dahn, RAY-i-dahn: vaichire slang for ‘outsider’ or ‘intruder’.
Rein-Del, River, REY-in-del: flows down from the mountains of Cavorin and empties into Nethinmael Bay.
Shaelre Lithryn, SHAHYL-ra / LITH-rin: ‘the spirit of Shael’, one of four gems in the Amulet of Mogluith, the diamond, named after Shael, the Nevinare god of Power. Usually represented by the sun (N.B. Accounts, APPENDIX, page 272).
Sehringer’s, Inn, SAY-ring-er: a small inn down an ally not far from The Barking Oyster in which Valisare and Grindgy rested overnight after the conflict with Lord Gauren-ichel.
Seiquinere, SHEY-i-kwin-air: the elves of Sheiquinera (below). Orweidden is their king.
Shael, shahyl: the brightest star in the sky; appears in the early dawn hours and sometimes even the mid-day sun cannot veil its brilliance; named after the Nevinare goddess of Power.
Sheiquinera, SHEY-i-kwin-er-uh: home of the Wood elves (Seiquinere), or Weald; ‘Sheiquinera’ refers to the wooded hilly region across Nethinmael Bay, south-east of G’Innethin.
Solid Realm, the world of the mundane; Grindgy’s reality before he stepped through The Portal.
Sorazden, Lord, SOHR-ahz-din: survivor of Archynora; he gathered others and settled on the safety of an island off the northeast coast of Eriuntera, became ‘lord’ and eventually built a keep there.
Sorazir, Ithen, SOHR-ahz-eer: an island off the south east coast overlooked by the hills of Raisfellas.
Spires of Nevinar, four jagged mountains under the southern-most region of G’Innethin within the vast Grand Hall; named after the Nevinare gods. The Queen’s palace is located at Ianith, since it is the largest, and is also home to the governing ministries and nobility. Llaeranis is the home of many of the elves. The furnaces of the smiths, metal-workers and other craftsmen are within the bowels of Modurus. The elves plant various vegetables, grapes and other fruits upon the terraced slopes of Oden. How the Nevinare are able to grow and cultivate crops without sunlight makes the Nevinare the wonder and envy of the surface elves.
Starfell, the port city in which the mixed races rival that of Cyn-Yzzar. Starfell lies at the tip of the northwestern-most peninsula (which is actually an island connected by a majestic bridge) of Asaldigere overlooking Sandpiper Bay.
sustenance vats, the halls each ved-haran uses to harvest a body’s natural oils, which the vaichire use as a resource by feeding slaves a mush, and, according to one of the guards who led Valisare there, “The mush contains a special elixir that the body fashions quickly and secretes through the skin, as an oil, hence their glossy sheen. It eventually drips into the tub below and is fluid enough to flow into the gutters. Then, as you can see, down into the main vat.” and “. . . It’s really quite ingenious. The fatty liquid is used . . . for heating the entire ved-haran—hot baths, cooking—we’re always finding new uses for it . . .”
Sveldain Monastery, SHEL-dayn: where the Veldaire scholars studied all aspects of the body; from herbal medicines to advanced diagnoses and healing arts (*v.i.).
Taesarik: tahy-SAR-ik: the eldest of the two male Noble elves in the Circle of Vaithir and one of King Gaedan I’s counselors. Taesarik earned severe burns on his face and the left side of his body, as a survivor of the devastation of Archynora.
Tanuiran, tan-OOR-en: the vaichire war belt; a leather belt given to young adults when they’ve reached their Ianuta, or learned how to fly as a vaichire soldier. These belts usually include a number of scabbards for daggers, throwing knives, pouches used to contain vials for poisons (or acids), a length of cord, among other things.
Tebirumé, te-beer-oom-EY: the Nevinare god of patience, usually depicted as a turtle. Tebirumé. Also, the elvin name for the month of February (N.B. Accounts, APPENDIX, page 271).
Teidran, TAY-i-dren: Eidus’ commanding officer; he led the band that found Grindgy, Thirunor, Valisare and Quorzan and brought them to Vuirynil.
Theranduin, ther-AN-doo-in: the lone range of that appeared to be thrust out of the ground of the northwestern region of Thrushvale Plain. The area was forbidden, and people well avoided it, for they heeded the fearful tales of strange disappearances and unknown terrors.
Theisor, THEE-i-zor: the Nevinare sun god, for which Tuesday (‘Theisey’) is named. Also, the ‘Mouth of Theisor’ is the main entrance to the Nevinar underground city. His symbol is the sun. However, the Disciples of Shael have long been in conflict with those who follow Theisor, for they claim that naught is greater than the Power of the Sun. Theisor’s followers say their god is the sun, so they claim theirs is the one true symbol. The confrontation peaked when the Children of Theisor raided the Library of Sheal (in Tuilan), of which the Disciples of Shael were Stewards. Shael’s patrons quickly sought retribution, and razed a temple of Theisor a year later. Finally, Prince Orweidden II stepped in and decreed the fighting stop, under penalty of banishment to Neithor. There has been no open fighting since (N.B. Accounts, APPENDIX, pages 271, 272, 273).
Theran-warde, THER-an-wawrd: the “Last Aerie of the Dragons”.
The Veldaire Guide to Mining, one of the books Grindgy finds at the Sveldain Monastery, written by a gnome named, ‘Bucket’.
Thirunor, THEER-oon-ohr: son of Tholendir and Adirayla.
Tholendir, thohl-END-eer: Thirunor’s Human father, wed Adirayla. He was captain of The Lucky Sandpiper, a merchant ship that was lost during a maelstrom at sea.
Thrushvale Plain, the wide expanse of mostly flat badlands to the far south of G’Innethin that stretch from Delmerith to Ogmiruden and the open ocean.
Tuilan, too-LAHN: the ancient Nevinare city that was nearly ground zero of Archynora and thus destroyed, where Ogmiruden now covers. Tuilan was home to the ‘Library of Sheal’, of which the Disciples of Shael were Stewards (N.B. Accounts, APPENDIX, page 272).
Tweindel, Moors of, TWEY-in-del: wide, flat expanse of treacherous and quaggy land north-east of the Nethinmael Bay, where Baituindor built his first keep.
Using Names of Power, one of Lady Daiverna’s books in her secret study at Caelthira.
Vaichire, vahy-KEER-ey: the evil race of demonic beings believed by Queen Elluira to have infested Ithen Methiazir, intent on either enslaving or extinguishing the Good People of Eriuntera.
Vairendal, VAIR-en-dahl: s. v. ‘Dairenthal Plain’.
Valisare, val-i-ZAHR-ey: the female vaichire assassin who agrees to travel with Grindgy, Thirunor and Quorzan to Ithen Methiazir on an exploratory quest to determine the extent of a possible vaichire threat. A long time friend to Queen Elluira and Thirunor, she is also the wielder of Veofal.
Veldaire, vel-DAIR-aye: the ancient Vaichire.
Veofal, VEY-oh-fal: Valisare’s sword, in her words, “my favorite playmate”. Daiverna found Veofal leaning against a grotesque statue in the undercroft of the Evuiran Monastery. Valisare then stole it while escaping Daiverna’s sentries at Caelthira. Apparently supernatural, only Valisare and Daiverna know its true nature.
Veta-Dein, VET-uh—DEY-in: the hamlet that sits in the hills of Glathinere, under Athuindor’s reign, extinguished by the vaichire.
Vilhan, VIL-hahn: G’Anthor’s closest friend, one of the three Illangere, slain by G’Anthor.
Vuirynil, VEE-rin-ill: one of the many fortresses built by the Veldaire, and temporary home of the Nuirandor clan, led by Eidus.
Wrathwater Bay: one of the larger inlets in Asaldigere, in the far west of G’Innethin.
Xeida, SHAY-da: the aumagoth word for ‘Hell’. Historically, Elvin scholars felt it worthy of note that the ‘x’ is pronounced as ‘sh’, as in ‘shall’. The significance has prompted much speculation of the origins of the word’s etymology, because the Nevinare pronounce it similarly.
Xeriney, SHEER-in-aye: Nevinare god of the Dead, his symbol is a spider; the weekday for which he is named is Saturday (N.B. Accounts, APPENDIX, page 271).
Xerinare, sheer-in-ARE-ay: a compound of ‘Xeriney’ and ‘Nares’, a Xerinare is an evil humanoid creature with the head of an octopus with a mouth like a lamprey, which is surrounded by six tentacles. It uses the power of its mind to incapacitate its victims. According to Laxeira, the creature, “uses thoughts and wicked powers of the mind to enter its victim’s mind and change it to idle gruel. The xerinare will then have a witless slave—if it doesn’t kill the victim outright . . . It may get inside your head and show you visions, they may give you memories you never actually had, you might see and hear things so real . . . all this to enfeeble the victim.” These creatures can be very deadly.
Zigh, Bull, zahy: proprietor of Bull Zigh’s Archery Supply store in Cyn-Yzzar.
Zelithorah, zel-i-THOR-ah: the female demon summoned by Lady Daiverna at her hideout near the Vairendal Plain.
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